Crunch time fun & frolic continues as we approach the finish line for our first game and it’s time to take a quick break from being level/legal guy today (as always, I hate reading pages and pages of contracts) and write-up a quick post.
1) Our first game has turned out a bit more ambitious than originally intended. It wasn’t as much feature creep but quality creep. Andrew put it very succinctly the other day in commenting that we are taking a “AAA” approach to our first iPad game. Pretty much sums it up. When I originally conceived the game I thought it would be about a 9 month project but we are coming in at a year. Not horrible, especially for a new team and the game’s quality reflects that extra time so that’s not so bad.
2) We’ve been in crunch for a while now and I am inordinately proud of our team. The guys and gals here have worked their tails off whether it is extended evenings and/or weekends without complaint. While the usual consequences of too much crunchy goodness are here, everyone is doing what it takes to get the game out the door. Reminds me of another young team from a decade ago and I hope to be able to share the same kind of financial success with them as I did with the Mythic team, as a thank you for their efforts. If I can do that in a few years, well, it will be a nice time to call it a career. In the meantime, I still have a bunch of games I would like to do, including another MMO.
3) The news out of Rhode Island about 38 Studios was and is very depressing. While Curt and I won’t be attending NYY/Sox games as best buds, the guy definitely had/has a passion for making games. We have too many people in the industry who don’t have that kind of passion (and his willingness to put his money/time where is mouth is) and I hope that things work out for him and the team at 38 as well as the taxpayers of Rhode Island. The MMO industry is really back on its heels now and if 38S ends badly, it won’t help things one bit and for the team itself, it would be a disaster. Hopefully things will work out for all concerned.
4) GW2 is looking like the most interesting MMORPGs to come down the pike in many years. I refuse to get excited about any game until after launch but from what I’ve read about the game, it seems like they are doing a lot of things right. It is definitely the game that most of us are talking about in the office (other than our game and possible future games of course). :)
5) The NHL playoffs have been amazing. As a big hockey buff, it’s almost everything I could ask for. Now, if the Rangers can win the Cup, well, that would remove the almost.
Okay, time to get back to work. Sorry if the post is even less proofread/grammatically correct than usual, I have figure out why one of our creations is acting up.