Sunday, Sunday, Sunday – August 29th

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As usual for this Sunday feature, a whole bunch of quick thoughts:

1) The J-E-T-S are not looking good right now.  A really disappointing showing against the ‘Skins, Calvin Pace hurt (and it looks like a minimum of 4 weeks according to published reports) and his replacement, Jason Taylor, taking more contact in Dancing With The Stars than he has had in the preseason.   Not what RR wanted to see from his team, I’m sure (this week’s episode of Hard Knocks should be full of more colorful language I’m sure).  OTOH, still no reason to push the panic button but not a great way to essentially end the preseason.  I’m hoping that when the season starts the offense (once it starts using its real game plan) will step up and the defense’s prodigal son will return.

2) The Jets cut Laveranues Coles today.  When they drafted him it was considered by many to be a controversial pick as he had some issues in college.  Once he got to the pros, he was a hell of a football player, a great teammate (by all accounts) and a standup guy.  Smart pick, smart guy and if his career is really over (and I hope it’s not and that the Jets pick him up after the season starts), a most excellent career.  Best of luck to him.

3) I’m intrigued to see how Guild Wars 2 Dynamic Event System works.  I’ve seen some stuff on the ‘Net where people have said it is just Public Quests renamed or just improved upon and the GW2 guys have been criticized by some people.  In interviews I did regarding PQs during WAR’s development, I said I expected it to be one of the most important features in WAR and I also expected it to be used/improved on by developers more than any other feature of the game.  All of our games are derivative from what went before us at some level anyway, so if other devs use and improve upon PQs, fabulous.  If the DES is derived in any way from PQs, I’m thrilled and I hope more devs use PQ/DES/etc. going forward.  If it isn’t derived from PQs, that’s great too and I hope it brings a new element to the MMO periodic table.  Gaming (MMO or otherwise) needs all the innovation it can get so wherever it comes from, I hope it works out great for them.

4) Here’s to GW2 and Final Fantasy XIV both being smash hits.  The MMO industry (and especially PC gaming) could use some good news other than Cataclysm (which will sell a ton of copies obviously).  Hopefully there will be some real spacing between the release of these titles otherwise, well, it will be interesting to see what happens.

5) What an awful summer movie season it has been.  I go to the movies a lot but this summer there seemed to be far fewer interesting/enjoyable movies to see.  Hopefully the Fall/Winter season will have some surprise hits and the big films that are scheduled to be released then won’t disappoint.

6) More pain resulting from the NYC WTC mosque controversy with a recent stabbing and destruction of property inside a mosque.  What didn’t get enough attention, at least on the national level, is how long it has taken all the parties involved to agree what to do with the WTC site itself.  The NY papers have taken the usual suspects to task over it as the years have gone by but the fact that it took almost ten years to get something moving there is ridiculous (story here).  Now even though it seems everyone is in agreement, the real question is how long will it take to get done.  At the pace they are going we may have flown to Mars and back by the time the new WTC site is finished.  I’m reminded of the wonderful, though historically inaccurate, portrayal of the NY legislature in the play/film 1776.  The delegate from NY were always abstaining because, according to the film, that in the New York legislature “They speak very fast and very loud, and nobody listens to anybody else, with the result that nothing ever gets done.”  Ten years, unbelievable.

Mark

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Thank you to my friends/foes/etc. at the IGN Vault

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Well, I’m pretty sure that the title of this post will surprise some people but hey, what the heck, I’ve wanted to say some things for quite a while and now I can (well pretty much anyway). Over the past decade, I have spent a considerable amount of time at the IGN Vault listening, talking and having tons of rotten fruit thrown my way there. To say it has been a love/hate relationship is a great understatement but there are a few things I would to make clear:

1) The guys there have at times, been truly important to both DAoC and WAR. One of the reasons I decided to go back to the Vault during the development of WAR was that I believed the Vault had a lot of players who would end up being better testers than any QA team we could hire (internal or external).  With so many of them truly caring so much about games, I believed they could really contribute to WAR on an ongoing basis. While its role in DAoC was also to help create buzz for the game (as well as feedback), by the time we went back to the Vault for WAR the buzz was building nicely and we had lots of other ways to promote the game.

2) During the WAR days, I wish I could tell you how many conversations I had with the team at Mythic that went like this:

Me: The guys on the Vault said XXXX
Team: That’s impossible.
Me: Check it out anyway (sometimes there was an intermediate step of denial/wait for another report)
Team: Okay but…
Hours/days later, the majority of time what was said there turned out to be true.

Whether it was crash bugs, design problems, leveling curves, balance issues, etc. so much good stuff came out of the Vault that I lost my temper a few times with my people (I wasn’t a joy to be around when certain things posted on the Vault turned out true contrary to our internal tests). This wasn’t because my team wasn’t good at their jobs (even good people make mistakes and tools made by people are fallible), it was because the Vault had people who were not only really, really good at playing games (and had so much experience with MMOs including DAoC) and who were also good at finding issues/bugs but they also put in lots and lots of time in WAR. For WAR, I even had a trusted group of Vault testers who I knew I could count on to tell me the truth and I always relayed what they told me to the team.

3) I loved the passion displayed by the players there. Now, this passion could turn real ugly but during its best days, the forum was filled with people who really wanted the games to succeed and that was great. Even during the ugliest of days, I knew that many of the people who were upset were not upset because they wanted us to fail, it was because they wanted us to succeed and they could see us doing things that would damage our chance to succeed (and if/when I forgot that, during the DAoC days, Sanya was there to remind me). In all fairness though, there were also players there who were pissed because our changes made it harder for them to succeed even when we made things better for the vast majority of people and there also were the guys who were just causing trouble for a variety of reasons.

4) It’s not all love though and I remain steadfast in my belief that people shouldn’t throw nasty words/phrases, threats, accusations, vulgarity, etc. around casually and expect there to be no consequences. The nonsense that Sanya had to put up with during the DAoC days upset me greatly and that’s why I decided to scale back Mythic’s presence from the Vault. She was strong and could take it but I didn’t think it was right/necessary for her to do so any longer (FYI, as I’ve said before, she argued against the move). In hindsight, maybe I should have handled it differently and insisted that the Vault ban lots of posters for the kinds of vulgarity and harassment she had to go through but I didn’t want to do that. I had never asked the guys there to ban anyone and I didn’t want to set that precedent. I too was bothered by the hate, threats, etc. directed to myself (or my family) by a minority of posters. Maybe my skin should have been thicker and I shouldn’t let anything said bother me but I’ve never claimed perfection and never will. And like some of the people there who I have spoken to over the years, I too said a few things in anger that I shouldn’t have. Like I said, nobody is perfect.

5) When I first posted this entry I forgot to mention the moderators at the Vault so I am now correcting that oversight.  While we didn’t always agree on things either, they tried very hard to do their jobs and walk a very fine line at the same time.  I appreciate their efforts as both players of DAoC/WAR and as members of the IGN Vault.  They also cared about the game and their IGN community, not an easy and very rarely appreciated job.

So, to all the inhabitants of the Vault who contributed so much to DAoC and WAR, thank you very much. I truly do appreciate it.

Mark

P.S. I don’t expect this post to change a single thing if I ever reappear there. This is something I have wanted to get off my chest for a while and that’s good enough for me. 🙂

Update: I wanted to make a couple of quick corrections and an additional clarification or two. Also, I wanted to say  (since I got an email on the subject) please don’t ask me what things I am referring to in terms of bugs/issues found from the Vault folks, I’m not saying anything other than sometimes they were big things and sometimes they were small things and many times they were things that were sent to me privately in email by either the trusted player-testers and/or simply players.

Update #2: Added the bit about the Vault moderators.