Over the years,decades,eons (it feels that way sometimes) that I’ve been making games, I’ve always tried to come up with interesting bits that are unique to every game that I or my studio, have created. Usually these elements are evolutionary changes, sometimes, albeit more rarely, they are revolutionary (I hate the overuse of that word by so many people so I rarely use it myself). I’ve been fortunate over that time to have been able to both incorporate a lot of my ideas and those of my co-workers into games such as Dragon’s Gate, Aliens Online, DAoC and WAR. Once again, I believe our studio has come up with a feature that is both figuratively and literally a game changer. We call it Formation Craftingand its use in March On Ozis, in our opinion, quite a nifty feature to add to not only this type of game but other games we hope to create as well. And for me, one of the best parts is that someone other than me birthed the idea (in this case it was Scott, one of our artists) and that makes me smile. It is confirmation of one of the values that is core to this studio that, great game design ideas can and should come from any member of the team, whether it is a programmer, artist, human resources, PR, finance and yes, even a old warhorse of a game designer on occasion. Formation Crafting in MoO is just the first step, we have lots of ideas on how to take it to the next level and we look forward to bringing those to life as well a little further down the road.

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