This is the first of a two-part scenic walk-through of some of upcoming game. This is one of the many things that differentiates March On Oz from most, if not all of games of this type. And the best part of the engine that drives this game, besides its versatility, is how easily we could swap out the MoO IP and landscape for something different, very different. Whether it is fantasy, sci-fi or even modern-day settings, we designed this engine both for future expansion and easy customization.

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