Folks,
Finally, after 3 long years of both forced and self-imposed silence, I can begin talking about my studio’s first game, March On Oz ™. City State Entertainment was formed in March of 2011 and early last summer we began working on the first of what we hope will be a series of games based on the Worlds of Oz ™ the aforementioned March on Oz. For a new and mostly young team (I really throw the curve off, sorry kids), this game represents a major undertaking. We weren’t content with doing “JAICG” (Just Another iOs Clone Game) but set out to accomplish two rather significant goals. The first was to begin a re-imagining of L. Frank Baum’s Oz and create enough unique IP that, as I and the team at Mythic did with Camelot and DAoC, create enough non-cannon IP that we can protect it while at the same time making it more relevant to today’s audience. The second goal is to create a game that we can be proud of upon its release and that is worthy of the talent and effort than is going into the game. While I know that we can accomplished the first goal, I won’t know if that is true until after the game is released and you, the players, tell us what you think. No matter what happens though, I am proud of the effort that the entire CSE team has made on this game and I expect even better results from us as we mature as a studio.
March is also the first in a planned series of what we are calling Road Defense ™ RTS-style games. These games are, at their core, RTS-style but they also include elements of RPG-style gaming as well as other types of games. March On Oz doesn’t represent the end of the road for CSE’s journey through the Worlds of Oz rather it is just the beginning and as we all know, every journey begins with a single step and today we took our first public step on what we all hope will be a long and fascinating road. I hope that we will have a long journey together walking down this and other roads together.
Mark
May 29, 2012 @ 17:14:04
A fresh mobile game? No way!
I don’t own or have access to a single iOS device, so I’ll have to wait a bit longer. You guys should definitely try and make it into the Windows 8 app store for launch this fall, that’ll be a good fresh market to present in.
May 29, 2012 @ 17:46:34
You have a PC, so you will be able to play it there. We should have a PC version by the end of the year for sale (or earlier for beta testers). As to Windows 8, if Unity supports it or we can port it easily, then we will look at that market. The game has been designed for devices with larger screens than phones like tablets and PCs so no matter what the OS, it will be more fun to play on the larger devices especially for those of us with fat fingers.
May 31, 2012 @ 08:36:10
That’s awesome Mark. I love the web page design. If I purchase it for my iPad, will I be able to play the same account on my PC?
May 31, 2012 @ 12:18:27
Absolutely! While they will be different versions (and different features) it’s set up so that there is one master CSE account. And you’ll earn rewards for buying multiple versions of course.
Glad you like what you saw, hopefully we’ll have the first gameplay footage up on the site next week.